FAQ

How do I change the length of an experience?

You can change the length of a experience on the Current Experience page. For more information, see Changing the length of your experience.

How do I change the location of an experience?

You can change the location of an experience on the Current Experience page. For more information, see Changing the location of your experience.

How do I add a video?

You can display videos on screens in a location. The different types of screens are as follows:

  • Shared screen: Use to play a video on one or more screens in a location. This includes screens that are part of the environment, and the shared screen page in each user’s menu and tablet. For more information, see Shared media screens and Playing shared media.

  • External URL screen: Use to play your chosen video on a single screen. For more information, see External URL screens.

  • 360 screen: Use to play 360 videos. For more information, see 360 screens.

  • Chroma key screen: Use to play videos with partial transparency, which are commonly referred to as green screen videos. For more information, see Chroma key screens.

How do I create a loop in an experience?

To create a loop, place a Skip to Time (Lesson Seek) IFX at the point on the timeline that you want to be the end of the loop. Then, in the effect options for the Skip to Time (Lesson Seek) IFX, enter the time that you want to loop back to in the TIME VALUE field.

For more information, see Creating a loop.

How do I scale an object along only one axis?

There is no officially supported method to scale an object along one axis. The following information presents some workarounds that you can use if necessary. Also note that if you modify the object after you apply the non-uniform scale, it will revert to a uniform scale.

An object before (left) and after (right) a non-uniform scale

Option 1: Dope sheet

  1. Use the gizmo to scale the object uniformly by the amount that you want to scale one axis.

  2. Add a key to the start of the object container.

  3. Go to the dope sheet. For more information, see Dope sheets.

  4. Delete the scale keys for the axis that you don’t want to scale.

Scale keys in the dope sheet

Option 2: Curve editor

  1. Add a key to the start of the object container.

  2. Go to the curve editor. For more information, see Curves.

  3. Hide all channels except the one that you want to scale along.

  4. Zoom in on the timeline so that the y axis shows the value that you want to scale by.

  5. Drag the key vertically to the new value.

Hidden scale channels to enable a single scale key to be dragged

To identify the x, y, and z axis, change the gizmo to the translate tool and change to Local Space.

How do I create a portal between two points within an experience?

You may want to create a portal, transporter, elevator, or similar effect that moves a user from one point within an environment to another.

In a persistent session, you can use the Session Portal and Portal Spawn Point IFX to move users within an environment. However, these are not compatible with experiences because you need to configure the portal IFX with a session ID, which is independent of the experience.

  1. Optional: Place one or more IFX to mark the location of the portal and its destination. The IFX that you use to create the functionality of a portal are invisible.

  2. At the position of the portal, place a Player Body Trigger (Invisible) IFX.

  3. Access the IFX options for the Player Body Trigger, choose to add a new triggered effect, and then select the Transport all Players to Location IFX.

  4. Place the Transport all Players to Location IFX at the position you want to teleport users to.

  5. To ensure that only the user that enters the body trigger is transported, in the IFX options for the Player Body Trigger, set the Trigger For setting to Local User.

  6. Optional: By default, the portal will work only once. To set the portal to transport the user each time that they enter the body trigger, edit the triggered Transport all Players to Location IFX, and then change the Spawn Type setting to Multiple.

Option to set a triggered IFX to spawn multiple times

What features can I test in the Experience Editor?

The following table identifies which features you can test within the Experience Editor. For any feature marked with a dash, you must load the experience in a Session to test the feature. For instructions on how to test your experience in a Session, see Testing your experience locally.

You must play the content to test most features.

Name
Can be tested in the Experience Editor

Spatial audio IFX

Button triggers

✓ On a PC, you must first hide the editor panel

Interactive objects

Interactive object triggers

Player body trigger

Forms

Special IFX

Skip to Time (Lesson Seek)

Forced Seats Invisible Everyone

You are moved to the location, but not locked in place

Transport all Players to Location

Rumble Main Cameras

Host Option – Hard Mute All

Host Option – Soft Mute All

Host Option – Unmute All

Host Option – Voice 3D On

Host Option – Voice 3D Off

Host Option – Seat All

Host Option – Seat Lock All

Host Option – Unlock All Seats

Play Shared Screen Video

Fade to Black for User Camera Screen

Fade to Color

Portals to other Sessions

Web URL Image

External URL video screens

Colliders

Teleport surfaces

Web button IFX

Particle effects (fire, smoke, bubbles, fireworks, etc.)

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