# Effect options

You can access effect options for an object to edit various settings. To access the effect options page, choose one of the following options:

* Select the cog icon on the timeline container.

![Cog icon on the timeline container](/files/23rPzdO6qEA0t6ePz1yg)

* Select an object, and then select **IFX options** on the left-hand side of the editor panel.

![](/files/NX0mO61LxaiornBE2w2b)

## Common effect options

All object types share a common set of settings, which appear on the left-hand side of the **Current Effect Options** window.

![Common effect options](/files/y1tYpZODb2DqyW9kfeTo)

{% hint style="warning" %}
If you change any of the effect options, select **SAVE SETTINGS**. Otherwise, any changes are discarded when you leave the Current Effect Options page.
{% endhint %}

| Option      | Description                                                                                                                                                                                                                                                                                                                                |
| ----------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Effect      | The name of the effect associated with this object container.                                                                                                                                                                                                                                                                              |
| Custom Name | A custom name for the object that's displayed on the timeline. For more information, see [Setting a custom name](/engage/experience-editor/working-with-objects/setting-a-custom-name.md).                                                                                                                                                 |
| Start Time  | The start time for the object container on the main timeline. For more information, see [Adjusting start and end times](/engage/experience-editor/working-with-objects/adjusting-start-and-end-times.md).                                                                                                                                  |
| End Time    | The end time for the object container on the main timeline. For more information, see [Adjusting start and end times](/engage/experience-editor/working-with-objects/adjusting-start-and-end-times.md).                                                                                                                                    |
| Fade In     | <p>The animated effect to apply when the object first appears on the timeline.<br><br>Select <strong>Fade In</strong> to cycle through different options.</p>                                                                                                                                                                              |
| Fade Out    | <p>The animated effect to apply after the object is no longer visible on the timeline.<br><br>Select <strong>Fade Out</strong> to cycle through different options.</p>                                                                                                                                                                     |
| Relative To | <p>Whether the position of the object is relative to the world or the user. World Position is the default. If you change this setting to User Position, the object will follow the user as they move.<br><br>Select <strong>Relative To</strong> to toggle between <strong>World Position</strong> and <strong>User Position</strong>.</p> |

## Type-specific effect options

Each type of object has its own specific set of options. These options are displayed to the right of the common effect options. For more information about the options for an object type, see the following sections.


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