Creating a puppet animation
Last updated
Last updated
Select an object.
Move the play head to the time when you want you start your animation.
On the editor panel, select Record puppet.
During the countdown warning, grab the object and prepare to create the animation.
After the countdown warning reaches zero, move the object to enact the animation.
After you complete the animation sequence, open the editor panel to stop the recording.
When you record a puppet animation, all other animations in the scene play in real-time. This helps you to coordinate your animations. The recorded puppet animation is saved as a series of keyframes, which you can then edit.