# Audio IFX

You can use audio IFX to add sounds to your experience. Audio IFX appear on the timeline with a distinct color and icon. Adjust the container for an audio IFX on the timeline to control when it will be audible.

![Example container for an audio IFX](/files/1B1vJeMYToP5bXJV7Vrl)

## Audio effect options

For instructions on how to access effect options, see [Effect options](/engage/experience-editor/working-with-objects/effect-options.md). For audio IFX, the effect options provide access to spatial and loop settings.

![Audio effect options](/files/ORH8lkxcOvX2tkTMAPgF)

| Setting                     | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| --------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **2D Audio**                | <p>If selected, the audio has an equal volume in all areas of the environment.<br><br>To control the volume of the audio, adjust the scale of the IFX. A larger scale creates a louder volume. The volume is represented by a percentage value in the selection bubble of the IFX:<br><br><img src="/files/IliHhosC8mk2Wqnp67TV" alt=""></p>                                                                                                                                                                                                                                                                         |
| **3D Audio**                | <p>If selected, the application simulates the sound as though it were at a specific place in the environment. Where available, the sound will be presented in stereo so that users can determine the direction of the source of the sound.<br><br>When users move closer to the sound, the volume will increase. Beyond a specified distance, the sound won't be audible.<br><br>To control the area within which the sound is audible, adjust the scale of the IFX. The area within which the sound will be heard is represented by a transparent sphere:<br><br><img src="/files/kK8hQX1gFhY89S4xlnO5" alt=""></p> |
| **Loop Audio: Use Default** | <p>Selected by default<br><br>When selected, the default rules to determine if a sound should loop are applied. All audio that's more than 7 seconds in length is automatically set to loop. Clear this check box to manually set whether the audio will loop.</p>                                                                                                                                                                                                                                                                                                                                                   |
| **Loop Audio: Loop**        | Select this check box to loop the audio for as long as it's active on the timeline.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |


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