# Audio IFX

You can use audio IFX to add sounds to your experience. Audio IFX appear on the timeline with a distinct color and icon. Adjust the container for an audio IFX on the timeline to control when it will be audible.

![Example container for an audio IFX](https://3460182399-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwVx6bvwqEE7tD0TYOcfj%2Fuploads%2Fgit-blob-e731b48c8d95be0fea09c6d8a0e8f723d0829fa4%2Faudio_ifx.png?alt=media)

## Audio effect options

For instructions on how to access effect options, see [effect-options](https://docs.engagevr.io/engage/experience-editor/working-with-objects/effect-options "mention"). For audio IFX, the effect options provide access to spatial and loop settings.

![Audio effect options](https://3460182399-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwVx6bvwqEE7tD0TYOcfj%2Fuploads%2Fgit-blob-5e86174ce24985984a2c902f80422eb2c7d6d8d7%2Faudio_effect_settings.png?alt=media)

| Setting                     | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| --------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **2D Audio**                | <p>If selected, the audio has an equal volume in all areas of the environment.<br><br>To control the volume of the audio, adjust the scale of the IFX. A larger scale creates a louder volume. The volume is represented by a percentage value in the selection bubble of the IFX:<br><br><img src="https://3460182399-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwVx6bvwqEE7tD0TYOcfj%2Fuploads%2Fgit-blob-cf4eaf017ada0376147851221b9e6c6cdfd49b03%2Faudio_percentage_volume.png?alt=media" alt=""></p>                                                                                                                                                                                                                                                                 |
| **3D Audio**                | <p>If selected, the application simulates the sound as though it were at a specific place in the environment. Where available, the sound will be presented in stereo so that users can determine the direction of the source of the sound.<br><br>When users move closer to the sound, the volume will increase. Beyond a specified distance, the sound won't be audible.<br><br>To control the area within which the sound is audible, adjust the scale of the IFX. The area within which the sound will be heard is represented by a transparent sphere:<br><br><img src="https://3460182399-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwVx6bvwqEE7tD0TYOcfj%2Fuploads%2Fgit-blob-7ea2f9d31c9a06418126e404889cd01665c92b8a%2Faudio_3d_volume.png?alt=media" alt=""></p> |
| **Loop Audio: Use Default** | <p>Selected by default<br><br>When selected, the default rules to determine if a sound should loop are applied. All audio that's more than 7 seconds in length is automatically set to loop. Clear this check box to manually set whether the audio will loop.</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| **Loop Audio: Loop**        | Select this check box to loop the audio for as long as it's active on the timeline.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
