> For the complete documentation index, see [llms.txt](https://docs.engagevr.io/engage/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.engagevr.io/engage/experience-editor/working-with-objects/ifx/animation-overrides.md).

# Animation overrides

Some of the IFX in the library feature **animations overrides**. Use animation overrides to choose what animation your IFX will play at specific times.

## Enabling animation overrides

* To configure animation overrides for an object, access its effect options, and then select **Use Animation Overrides**.

![Option to enable animation overrides](/files/6Y9pP21xwWl2cuLAITqU)

## Adding an animation override

* To add a new animation override, select **NEW**.

![Option to add a new animation override](/files/AdRjLAcIZbBIWiyecwkb)

## Animation override settings

![Example animation override settings](/files/RpV8fBJCux2NWd8DVEJp)

| Setting        | Description                                                                                                                                                                                                                                                            |
| -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Start Time** | The time when the animation override will take effect. Your chosen animation will begin to play at this time.                                                                                                                                                          |
| **End Time**   | <p>The time when the animation override will stop. After this time, the IFX will revert back to its default animations.<br><br>If the duration between the Start Time and End Time is shorter than the length of the animation, the animation will be interrupted.</p> |
| **Animation**  | <p>The animation to play between the Start Time and End Time.<br><br>Use the left and right arrows to cycle through the available animations.<br><br>Some animations will loop. Other animations will stop on the last frame of the animation.</p>                     |

{% hint style="info" %}
If you move the object container to a new position on the timeline, or adjust the start time grip, the times that you set for the animation overrides update automatically.
{% endhint %}


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