> For the complete documentation index, see [llms.txt](https://docs.engagevr.io/engage/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.engagevr.io/engage/experience-editor/working-with-objects/triggers/player-body-trigger.md).

# Player body trigger

A player body trigger is triggered when a player walks into it. You could use a player body trigger to play a sound or activate a video screen when a user enters an area.

A player body trigger is represented in the Experience Editor environment by a transparent cube with a grid material. However, the trigger is invisible when a user plays your experience.

![Example player body trigger](/files/dNw3EkvcucAXGawQCHdp)

The only effect options that you can set for a player body trigger are those described in [Effect options](/engage/experience-editor/working-with-objects/effect-options.md#common-effect-options) and [Triggers](/engage/experience-editor/working-with-objects/triggers.md#trigger-effect-options).

{% hint style="info" %}
To test your triggers while in the Experience Editor, select play (<img src="/files/CwI7WowaHQLoRuHgRPDU" alt="" data-size="line">) on the playback controls, and then minimize the editor panel. You can then move through the player body trigger.
{% endhint %}


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