# The orca

For the orca whale, we’ll animate it to come directly towards the user, and then swim under the arch. You'll follow a similar process to when you animated the school of clown fish. The following image provides an overview of the planned animation:

<figure><img src="/files/VK1RaOSwTSfXo6l8vDww" alt=""><figcaption><p>Animation overview</p></figcaption></figure>

### Position 1

1. Move the playhead to the start of the orca recording.
2. Add an orca whale to the environment and place it in the distance, so that it's barely visible.
3. Add a key for the start position.
4. On the timeline, extend the orca IFX container to be the same length as the orca recording container.

<figure><img src="/files/NcazpBeLi5IvTjc4QWiu" alt=""><figcaption><p>Initial position for the orca</p></figcaption></figure>

### Position 2

* Move the playhead to the middle of the container, move the orca whale close to the presenter, and then add a key.

<figure><img src="/files/6X05PGcCla83mE9zCC2n" alt=""><figcaption><p>Midway position for the orca</p></figcaption></figure>

### Position 3

* Move the playhead to the end of the container, move the orca through the archway, and then select add a key.

<figure><img src="/files/VMBJUgvD7AjNPD7fGrFx" alt=""><figcaption><p>End position for the orca</p></figcaption></figure>

### Fine-tune the animation

Review your animation. Ensure that the orca is hidden at the end of the animation. If the orca clips through the wall of the arch, move the playhead to the problem point on the timeline, move the orca so that it doesn’t clip through the wall, and then add a key.

<figure><img src="/files/9jRyyCEmpMOhamv0QGrm" alt=""><figcaption><p>Orca clipping through the wall (left) and corrected (right)</p></figcaption></figure>


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