Interactive IFX

The interactive IFX category includes objects that users can pick up. You can also use the placement of interactive IFX to trigger events. For more information, see Interactive object trigger.

Adding interactive IFX to a sequence

  1. From the library of Interactive IFX, select one to add.

  2. Place the IFX in the environment. For more information about the controls that are available when you add an IFX, see Adding IFX.

After you place an interactive IFX, you can select it only from the timeline. Also, if you want to modify the position, rotation, or scale of an interactive IFX, you must first access its effect options.

Don't add IFX that you want to use as physical barriers from the Interactive library. These types of objects typically have the word Collider in their title. In almost all cases, you should add them from the IFX library for ease of manipulation and to access the collider effect option. For more information, see IFX with colliders.

Interactive IFX effect options

For instructions on how to access effect options, see Effect options. For interactive IFX, use the effect options to set the type of physics that's applied to the object.

Use the left and right arrows to cycle through the following options for Physics Type:

  • Normal Gravity: When not held, the object will fall until it reaches an object with a collider.

  • No Physics: When not held, the object will remain floating at the position where it was left.

  • Zero Gravity: The object initially remains floating at the position that you set. After a user interacts with it, the object will retain momentum and drift through the environment.

Modifying an interactive IFX

You can modify the position, rotation, or scale of an interactive IFX only after you access its effect options.

  1. Select the interactive IFX on the timeline.

  2. Select the cog icon on the object container or select IFX options.

  3. After you complete your modifications, select SAVE EFFECT in the editor panel.

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