The editor panel
Last updated
Last updated
If you use a desktop device, the Editor panel appears along the bottom edge of the screen. If you use a VR headset, the Editor panel appears as a free-floating panel that you can grab, move, and resize.
For both desktop devices and VR headsets, the layout and main functionality of the editor panel is the same. The main regions of the Editor panel are shown in the following image:
Add an animation key for the selected object at the location of the playhead.
Delete the animation key from the selected object at the location of the playhead.
Not used.
Copy the animation key for the selected object at the location of the playhead.
Paste the last copied animation key at the location of the playhead for the selected object. Note: You can paste a key only to the same object that you copied the key from.
Delete the selected object.
Open the save window. For more information, see Saving a sequence.
Undo the last operation. You can undo a maximum of nine actions.
Redo that last operation that you undid.
Move the playhead to the start of the sequence.
Move the playhead backwards to the previous animation key, object start time, object end time, or start of the sequence. If you select an object, movement of the playhead is restricted to animation keys, start time, or end time of the selected object.
Play or pause playback of the sequence.
Move the playhead forwards to the next animation key, object start time, object end time, or end of the sequence. If you select an object, movement of the playhead is restricted to animation keys, start time, or end time of the selected object.
Move the playhead to the end of the sequence.
Change to the curve editor view. In this view you can edit object properties and adjust transitions between keys. For more information, see Curves.
Change to the dope sheet view. In this view you can add, copy, paste, and edit keys for an object. For more information, see Dope sheets.
Change to the timeline view. In this view you can add objects and adjust when they will be active in your sequence. For more information, see Timeline.
Open the menu view.
Hide the editor panel.
Exit the Content Editor.
Deselect. This also closes the gizmo if it's active.
Activate the gizmo to translate (move) the selected object.
Activate the gizmo to rotate the selected object.
Activate the gizmo to scale the selected object.
Toggle between use of world and object coordinates for transformations. For more information, see The gizmo.
Toggle real-world units on and off. For more information, see The gizmo.
Add a recording to the sequence. For more information, see Recordings.
Add an IFX to the sequence. For more information, see IFX.
Add a trigger object to the sequence. For more information, see Triggers.
Add a snapshot to the sequence. For more information, see Snapshots.
Add an interactive object to the sequence. For more information, see Interactive IFX.
Add a form to the sequence. For more information, see Forms.
Add an image, audio file, or 3D model from cloud files to the sequence. Files that you add through this menu become objects in the sequence. Note: Access to cloud files is currently restricted to beta testers.
Frame selected
Adjust the view in the location to focus on the selected object.
Clone
Create a duplicate of the selected object. This includes all keyframes.
IFX options
Access the effect options for the selected object. For more information, see Effect options.
Record puppet
Record movements to an object in real time. For more information, see Puppet animation.
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VR headset only Switch between tap () and laser pointer () selection methods. For more information, see
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Recording
IFX
Trigger
Snapshot
Interactive
Forms
Cloud files