Basic animation
Last updated
Last updated
Complete the following process for both the wolf and fox:
Select the object.
Move the playhead to the 0:00 position. You can select the jump to start button ().
Select the create key icon ().
Move the playhead to the 0:30 position.
Translate the object so that it passes the finish line.
Select the create key icon ().
You should see a fairly lacklustre race.
To make the animals run faster, we can retime the keys.
On the timeline, select the wolf object.
Drag the top, purple key to the 0:10 position.
You can test your animation from within the dope sheet view. Check that the speed seems realistic. The walk animation of the wolf may look unrealistic, but we will correct that.
You may already have realized, but the easiest way to determine a winner, is to retime one of the animations to arrive at the finish line before the other object. In this tutorial, we’ll allow the fox to win the face.
Access the dope sheet for the fox and move the end key to approximately 0:09.
To test your animation, select jump to start (), and then select play ().
Select the dope sheet view icon ().
Repeat the process to retime the fox. You must switch to the timeline view () before you can select the fox object.