Clown fish school
Last updated
Last updated
Move the playhead to the start of the clown fish recording. To do this accurately, select the clown fish recording on the timeline, and then select skip backwards () until the playhead is in the correct position.
Place the clown fish near to the cliff face. This will be behind the user.
On the timeline, extend the container for the clown fish to be the same length as the container for the recording.
Select the cog for the clown fish container.
On the Current Effect Options page, in the FISH SCHOOL section, select Create a Fish School.
Set Fish Quantity to 7
, Fish Scale (Min) to 0.5
, and Fish Scale (Max) to 2
.
Select SAVE EFFECT.
We’ll have the school of clown fish appear from behind the user, and then swim off into the distance. When you animate a school of fish, you animate the center target that the fish swim around. This provides a lot of leeway in how you animate their motion.
Move the playhead forward a few seconds, move the clown fish IFX in front of the user's position, and then create a new key. This ensures that they fish quickly come into view.
Move the playhead approximately halfway along the clown fish IFX container, move the clown fish IFX behind the recorded avatar, and then create a new key. This ensures that the clown fish are visible for most of the recording.
Move the playhead to the end of the clown fish IFX container, move the close fish IFX into the distance until it's obscured by the fog, and then create a new key. The fish will swim towards this point and hopefully fade into the murky distance before they disappear from the timeline.
To help the clown fish appear to disappear into the murky water, complete the following steps:
On the timeline, select the cog for the clown fish container.
On the Current Effect Options page, select Fade Out until Fade Out (1s) is displayed.
With the playhead at the start of the clown fish IFX on the timeline, select the create key icon () to mark the start position.