Keyframe animation

For keyframe animations, you set the properties of an object at a series of points in time, called keyframes. When the animation is played, ENGAGE fills in the gaps between keyframes. For example, you can mark the position where you want an object to start, and then mark the position where you want that object to be 12 seconds later. ENGAGE would then fill in the gap between those two keyframes, creating a smooth transition between the two locations.