Pushing files to your GitHub repository
Last updated
Last updated
Before you begin the process to publish your IFX and/or locations, review the checklists in Publishing checklists.
You must test your IFX and locations thoroughly before you begin the publishing process.
To begin the publishing process, complete the following steps:
If the Unity Editor is open, select File > Save, and then select File > Save Project.
Commit the changes to your local git repository. For more information, refer to the documentation for the tool that you use. For example, if you use a command line tool, refer to Git Commit in the GitHub documentation.
Push your local changes to the remote GitHub repository. For more information, refer to the documentation for the tool that you use. For example, if you use a command line tool, refer to Git Push in the GitHub documentation.
Send an email to and include the following information:
The IFX and/or locations that you want to add or update.
The name that you want to use for the IFX or locations, if different from the file names.
Which IFX, if any, have colliders.
If your changes are committed to a branch other than main, the name of the branch.
After you submit your request, the ENGAGE team will schedule the final steps to publish your content. The amount of time that's required for this step will depend on the size and complexity of your assets, and whether the content is new or updated. After the ENGAGE team publish your content, they will send an email to notify you.