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Developer
  • ENGAGE SDK overview
  • Setting up the ENGAGE SDK
    • Registering as an ENGAGE developer
    • Setting up your local git repository
    • Installing the Unity Editor
    • Opening the ENGAGE SDK Unity project
    • Checking for SDK updates
    • Installing a platform build module
  • ENGAGE SDK project folders
  • General guidelines for 3D models
    • Optimizing 3D models
  • Locations
    • Guidelines for locations
    • Creating a new location
    • Building a location bundle
    • Testing a location locally on Windows
    • Configuring an object as a teleport target
    • Configuring the start position
    • Seats
      • Creating a seat
      • Using the summon to seat system
    • Network states
      • Network State Manager
      • Location Network States
      • Example network state configurations
        • Network state toggle object
        • Network state animation start/stop
        • Network state change animation
          • Creating an animation in Unity
          • Using Animator.Play(string)
          • Defining Animator transitions
          • Using Animator.SetTrigger(string)
        • Network state sync animation
        • Network state position toggle
        • Network state automatic door
        • Network state toggle skybox
        • Network state change materials
    • Adding grabable objects to a location
      • Resetting network objects with a button
      • Resetting network objects when out of bounds
    • Locations reference information
      • Basic requirements for a location
  • Immersive Effects (IFX)
    • Guidelines for IFX
    • Creating an IFX
    • Building an IFX bundle
    • Testing IFX locally on Windows
    • Specialized IFX
      • Animated IFX
        • Animation overrides
          • Legacy animations
          • Animator animations
          • Configuring additional Effect Life Run Control properties
      • Audio IFX
      • Interactive IFX
  • List of available prefabs
  • Available scripts
    • External Video Player
  • Profiling
  • Publishing to ENGAGE
    • Publishing checklists
    • Pushing files to your GitHub repository
  • AFX
    • Getting started
      • Changelog
    • AFX Graphs
      • Creating an AFX graph
      • Editing an AFX graph
      • Navigation and keyboard shortcuts
      • Adding an AFX graph to a game object
      • Nodes
      • Ports
      • Connections
      • Flows
        • Starting a flow
        • Using multiple flows
        • Chaining flows
        • Controlling flows
      • References
      • Using AFX Events
    • Networking AFX
      • Network State Modules
      • Ownership of networked objects
    • Animation curves
    • Node dictionary
      • ENGAGE
        • AFX Companion
          • Constant Collision
          • Grab Object
          • PathData
        • Networking
          • Network State Modules
        • Physics
        • Player
        • Seat
      • Events
        • Collision
        • Unity
        • AFX Events
      • Flow
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            • Set Parameters
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    • Sample graphs
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On this page
  • Pose Selector Set Override Pose
  • SitTrigger Info
  • SitTrigger Set Locked in Seat
  • SitTrigger Sit Here
  • SitTrigger Stop Sitting
  1. AFX
  2. Node dictionary
  3. ENGAGE

Seat

PreviousPlayerNextEvents

Last updated 7 months ago

ENGAGE includes a variety of seats. This includes office seats, cinema seats, vehicle seats, seats in a hot tub, and beds. All seats use the same system, but vary in the representative 3D model and assigned avatar pose.

Pose Selector Set Override Pose

Assigns a chosen pose to the local user's avatar when they sit in a seat that uses the referenced pose selector.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Pose Selector

Pose selector

Reference to a pose selector.

Parameters:

Name
Type
Description

Pose List

List <Pose>

List of poses from which you can select the pose that you want to assign to the local user's avatar.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

SitTrigger Info

Determines whether the local user is seated in the referenced Sit Trigger.

Inputs:

Name
Type
Description

Sit Trigger In

Sit Trigger

Reference to a Sit Trigger.

Outputs:

Name
Type
Description

Player In Seat Out

Boolean

True if the local user is sat in the seat. False otherwise.

SitTrigger Set Locked in Seat

Sets whether the local user will be locked in the referenced sit trigger.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Sit Trigger In

Sit trigger

Reference to a Sit Trigger.

Locked in Seat

Boolean [editable]

Set to true to lock the user in the referenced seat. Set to false to allow the user to leave the seat.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

SitTrigger Sit Here

Forces the local user to move to and sit in the referenced sit trigger.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Sit Trigger

Sit trigger

Reference to a Sit Trigger.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

SitTrigger Stop Sitting

Forces the local user to stand if they're currently seated.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.