Building an IFX bundle
Last updated
Last updated
You must first select the folder that contains the IFX that you want to include in the bundle. How you select the IFX folder depends on whether your Project window is set to a one column or two column layout.
If your Project window is set to a one column layout, select your IFX folder.
If your Project window is set to a two column layout, select the /Assets/--IFX-Bundles-Desktop_And_Android/
folder in the left column, and your IFX folder in the right column.
From the Creator SDK menu, select Asset Tools > Bundle Builder.
In the Engage Bundle Builder window, expand the Building for section, and then select the check box for each platform that you want to build the IFX bundle for.
Choose one of the following options:
Select the Batch Build Mode checkbox to allow you to continue to work on the project in Unity, but at the expense of additional disk space.
Clear the Batch Build Mode checkbox to use less disk space, but you will not be able to work on the project until after the build process completes.
Select Build Bundles.
The bundles are built and saved to the AssetBundles subfolder of your local SDK repository folder.
The time required to build a collection of IFX reduces significantly after the first build.
If, when you run the bundle tool, the warning shown below appears, you have not selected the IFX folder. If your Project windows is set to a two column layout, select the /Assets/--IFX-Bundles-Desktop_And_Android/ folder in the left column, and your IFX folder in the right column. If your Project windows is set to a one column layout, select your IFX folder.
If, when you run the bundle tool, a warning similar to that shown below appears, you need to install the appropriate platform build module. For more information, see Installing a platform build module.