Resetting network objects when out of bounds

You can configure network objects to reset if they leave a defined region. For example, you could configure tennis balls to return to a rack if they move outside the bounds of a tennis court.

You use a game object to define the boundary within which specified network objects must remain. Specifically, it is the bounds of the object's collider that defines the permissible region. We recommend that you use a Box Collider component so that you see an accurate representation of the boundary in the Unity editor.

On another game object, add a Network Object Respawn Manager script component, and then add references to both boundary game object and the network objects that you want to restrict.

The following diagram shows an example of how to arrange the components for a single network object in Unity, and the required references.

Example use of the NetworkObjectRespawnManager

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