Component

Animation nodes

See Animation.

Audio nodes

See Audio.

Collider nodes

See Collider.

FX nodes

See FX.

Rendering nodes

See Rendering

UI nodes

See UI.

Add Component

Adds the given component to the given game object.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Object Reference

Object

Reference to the component to add.

Game Object

Game Object

The game object to add the component to.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

Set Component Enabled

Sets the enabled property of the given Behaviour. Behaviours are Components that can be enabled or disabled. For more information, refer to Behaviour in the Unity documentation.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Behaviour In

Behaviour

The Behaviour to enable or disable.

Set Active

Boolean [editable]

The value to set for the enabled property.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

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