Component
Animation nodes
See Animation.
Audio nodes
See Audio.
Collider nodes
See Collider.
FX nodes
See FX.
Rendering nodes
See Rendering
UI nodes
See UI.
Add Component
Adds the given component to the given game object.
Inputs:
Enter
Flow
Flow to activate the node.
Object Reference
Object
Reference to the component to add.
Game Object
Game Object
The game object to add the component to.
Outputs:
Exit
Flow
Continue the activating flow.
Get Component
Gets a reference to a component of the given game object.
To use this node, you must set the type of component that you want to get a reference to. Only then will the Component output port appear on the node. To set the component type, connect an output port of the type that you want to get a reference to the Type Example input port on the Get Component node.

Inputs:
Enter
Flow
Flow to activate the node.
Game Object
Game object
The game object that has the component you want to get a reference to.
Type Example
object
Used to set the component type. See the description above for more information.
Outputs:
Exit
Flow
Continue the activating flow.
Component
<varies>
Reference to the component of the set type from the given game object. This port appears only after you set the component type. See the description above for more information..
Set Component Enabled
Sets the enabled property of the given Behaviour. Behaviours are Components that can be enabled or disabled. For more information, refer to Behaviour in the Unity documentation.
Inputs:
Enter
Flow
Flow to activate the node.
Behaviour In
Behaviour
The Behaviour to enable or disable.
Set Active
Boolean [editable]
The value to set for the enabled property.
Outputs:
Exit
Flow
Continue the activating flow.
Last updated