Component
Animation nodes
See Animation.
Audio nodes
See Audio.
Collider nodes
See Collider.
FX nodes
See FX.
Rendering nodes
See Rendering
UI nodes
See UI.
Add Component
Adds the given component to the given game object.
Inputs:
Name
Type
Description
Enter
Flow
Flow to activate the node.
Object Reference
Object
Reference to the component to add.
Game Object
Game Object
The game object to add the component to.
Outputs:
Name
Type
Description
Exit
Flow
Continue the activating flow.
Set Component Enabled
Sets the enabled property of the given Behaviour. Behaviours are Components that can be enabled or disabled. For more information, refer to Behaviour in the Unity documentation.
Inputs:
Name
Type
Description
Enter
Flow
Flow to activate the node.
Behaviour In
Behaviour
The Behaviour to enable or disable.
Set Active
Boolean [editable]
The value to set for the enabled property.
Outputs:
Name
Type
Description
Exit
Flow
Continue the activating flow.
Last updated