Animation
Set Parameters nodes
See Set Parameters.
Crossfade
Create a cross-fade from the current state to another state. For more information, refer to Animator.CrossFade in the Unity documentation.
Inputs:
Enter
Flow
Flow to activate the node.
Animator In
Animator
Reference to an Animator object.
Fixed Time
Boolean [editable]
If true, times are in seconds. If false, times are normalized (fractional) times.
State Name
String [editable]
The name of the state to cross-fade to.
State Name Hash
Integer [editable]
The hash name of the state.
Transition Duration
Float [editable]
The duration of the transition.
Layer
Integer [editable]
Time Offset
Float [editable]
An offset into the destination state to transition to. For example, a Time Offset
of 0.5, when Fixed Time
is false, will cross-fade halfway into the the destination state.
Transition Time
Float [editable]
The time of the transition.
Outputs:
Exit
Flow
Continue the activating flow.
Play
Plays a state. For more information, refer to Animator.Play in the Unity documentation.
Inputs:
Enter
Flow
Flow to activate the node.
Animator In
Animator
Reference to an Animator object.
Fixed Time
Boolean [editable]
If true, times are in seconds. If false, times are normalized (fractional) times.
State Name
String [editable]
The name of the state to play.
State Name Hash
Integer [editable]
The hashed name of the state to play.
Layer
Integer [editable]
The layer index. If layer is -1, it plays the first state with the given state name or hash.
Time
Float [editable]
How far into the state the animation should begin to play.
Outputs:
Exit
Flow
Continue the activating flow.
Set Layer Weight
Sets the weight of a given layer. For more information, refer to Animator.SetLayerWeight in the Unity documentation.
Inputs:
Enter
Flow
Flow to activate the node.
Animator In
Animator
Reference to an Animator object.
Layer Index
Integer [editable]
The layer to apply a weight to.
Weight
Float [editable]
The new layer weight.
Outputs:
Exit
Flow
Continue the activating flow.
Get Animator State Info
Retrieves information about a given Animator. For more information, refer to AnimatorStateInfo in the Unity documentation.
Inputs:
Animator In
Animator
Reference to an Animator object.
Layer
Integer [editable]
The layer to retrieve information about.
Outputs:
Length
Float
Current duration of the state.
Loop
Boolean
Is the state looping.
Normalized time
Float
Normalized (fractional) time of the State.
Speed
Float
The playback speed of the animation. 1 is the normal playback speed.
Speed Multiplier
Float
The speed multiplier for this state.
Full Path Hash
String
The full path hash for this state.
Set Speed
Sets the playback speed for the Animator. For more information, refer to Animator.speed in the Unity documentation.
Inputs:
Enter
Flow
Flow to activate the node.
Animator In
Animator
Reference to an Animator object.
Speed
Float
The speed to set for the Animator. 1 is normal playback speed.
Outputs:
Exit
Flow
Continue the activating flow.
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