Animation
Last updated
Last updated
See Set Parameters.
Create a cross-fade from the current state to another state. For more information, refer to in the Unity documentation.
Inputs:
Enter
Flow
Flow to activate the node.
Animator In
Animator
Reference to an Animator object.
Fixed Time
Boolean [editable]
If true, times are in seconds. If false, times are normalized (fractional) times.
State Name
String [editable]
The name of the state to cross-fade to.
State Name Hash
Integer [editable]
The hash name of the state.
Transition Duration
Float [editable]
The duration of the transition.
Layer
Integer [editable]
Time Offset
Float [editable]
An offset into the destination state to transition to. For example, a Time Offset
of 0.5, when Fixed Time
is false, will cross-fade halfway into the the destination state.
Transition Time
Float [editable]
The time of the transition.
Outputs:
Exit
Flow
Continue the activating flow.
Inputs:
Enter
Flow
Flow to activate the node.
Animator In
Animator
Reference to an Animator object.
Fixed Time
Boolean [editable]
If true, times are in seconds. If false, times are normalized (fractional) times.
State Name
String [editable]
The name of the state to play.
State Name Hash
Integer [editable]
The hashed name of the state to play.
Layer
Integer [editable]
The layer index. If layer is -1, it plays the first state with the given state name or hash.
Time
Float [editable]
How far into the state the animation should begin to play.
Outputs:
Exit
Flow
Continue the activating flow.
Inputs:
Enter
Flow
Flow to activate the node.
Animator In
Animator
Reference to an Animator object.
Layer Index
Integer [editable]
The layer to apply a weight to.
Weight
Float [editable]
The new layer weight.
Outputs:
Exit
Flow
Continue the activating flow.
Inputs:
Animator In
Animator
Reference to an Animator object.
Layer
Integer [editable]
The layer to retrieve information about.
Outputs:
Length
Float
Current duration of the state.
Loop
Boolean
Is the state looping.
Normalized time
Float
Normalized (fractional) time of the State.
Speed
Float
The playback speed of the animation. 1 is the normal playback speed.
Speed Multiplier
Float
The speed multiplier for this state.
Full Path Hash
String
The full path hash for this state.
Inputs:
Enter
Flow
Flow to activate the node.
Animator In
Animator
Reference to an Animator object.
Speed
Float
The speed to set for the Animator. 1 is normal playback speed.
Outputs:
Exit
Flow
Continue the activating flow.
The layer where the cross-fade occurs. For more information, refer to .
Plays a state. For more information, refer to in the Unity documentation.
Sets the weight of a given layer. For more information, refer to in the Unity documentation.
Retrieves information about a given Animator. For more information, refer to in the Unity documentation.
Sets the playback speed for the Animator. For more information, refer to in the Unity documentation.