Network state toggle object

You can use a network state to toggle whether a game object is active. The most basic use of this is to toggle the visibility of a 3D object. However, you can use the activation and deactivation to trigger other events. For a more advanced example, see Network state animation start/stop.

The following diagram shows the components required to toggle an object in response to a button press, and to synchronize that change between users.

Component overview

The following diagram shows an example of how to arrange the components in Unity, and the required references.

In the LVR_Location_Network_State component, use the Current State property to set the game object's initial state when the location loads. Enter 0 for the game object to start inactive, and enter 1 for the game object to start active.

Example use of network states to toggle an object

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