Constraint

A Constraint component links the position, rotation, or scale of a GameObject to another GameObject. For more information, refer to the Constraints page in the Unity documentation.

Constraint Add Source

Adds a Constraint source.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Transform

Transform

Reference to a transform to add as a source.

Weight

Float [editable]

The strength applied to the source.

Constraint

Constraint

The constraint to add to.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

Constraint Info

Access information about a Constraint.

Inputs:

Name
Type
Description

Constraint

Constraint

The Constraint to access information about.

Outputs:

Name
Type
Description

Constraint Active

Boolean

True if the Constraint is active.

Weight

Float

The strength of the Constraint.

Locked

Boolean

True if the Constraint is locked.

Source Count

Integer

The number of sources attached to this Constraint.

Constraint Remove Source

Removes a source from a Constraint.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Transform

Transform

Reference to the transform to remove as a source.

Index

Integer [editable]

The index of the source to remove.

Constraint

Constraint

The Constraint from which to remove the source.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

Set Constraint Active

Sets whether a Constraint is active.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Constraint Active

Boolean [editable]

If true, the Constraint will be set as active. If false the Constraint will be set as inactive.

Constraint

Constraint

The Constraint to set active or inactive.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

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