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Developer
  • ENGAGE SDK overview
  • Setting up the ENGAGE SDK
    • Registering as an ENGAGE developer
    • Setting up your local git repository
    • Installing the Unity Editor
    • Opening the ENGAGE SDK Unity project
    • Checking for SDK updates
    • Installing a platform build module
  • ENGAGE SDK project folders
  • General guidelines for 3D models
    • Optimizing 3D models
  • Locations
    • Guidelines for locations
    • Creating a new location
    • Building a location bundle
    • Testing a location locally on Windows
    • Configuring an object as a teleport target
    • Configuring the start position
    • Seats
      • Creating a seat
      • Using the summon to seat system
    • Network states
      • Network State Manager
      • Location Network States
      • Example network state configurations
        • Network state toggle object
        • Network state animation start/stop
        • Network state change animation
          • Creating an animation in Unity
          • Using Animator.Play(string)
          • Defining Animator transitions
          • Using Animator.SetTrigger(string)
        • Network state sync animation
        • Network state position toggle
        • Network state automatic door
        • Network state toggle skybox
        • Network state change materials
    • Adding grabable objects to a location
      • Resetting network objects with a button
      • Resetting network objects when out of bounds
    • Locations reference information
      • Basic requirements for a location
  • Immersive Effects (IFX)
    • Guidelines for IFX
    • Creating an IFX
    • Building an IFX bundle
    • Testing IFX locally on Windows
    • Specialized IFX
      • Animated IFX
        • Animation overrides
          • Legacy animations
          • Animator animations
          • Configuring additional Effect Life Run Control properties
      • Audio IFX
      • Interactive IFX
  • List of available prefabs
  • Available scripts
    • External Video Player
  • Profiling
  • Publishing to ENGAGE
    • Publishing checklists
    • Pushing files to your GitHub repository
  • AFX
    • Getting started
      • Changelog
    • AFX Graphs
      • Creating an AFX graph
      • Editing an AFX graph
      • Navigation and keyboard shortcuts
      • Adding an AFX graph to a game object
      • Nodes
      • Ports
      • Connections
      • Flows
        • Starting a flow
        • Using multiple flows
        • Chaining flows
        • Controlling flows
      • References
      • Using AFX Events
    • Networking AFX
      • Network State Modules
      • Ownership of networked objects
    • Animation curves
    • Node dictionary
      • ENGAGE
        • AFX Companion
          • Constant Collision
          • Grab Object
          • PathData
        • Networking
          • Network State Modules
        • Physics
        • Player
        • Seat
      • Events
        • Collision
        • Unity
        • AFX Events
      • Flow
      • Reference
      • Unity
        • Component
          • Animation
            • Set Parameters
          • Audio
            • Audio Reverb Zone
            • Audio Source
          • Collider
          • FX
          • Rendering
            • Camera
            • Light
            • Material
          • UI
        • Constraint
        • GameObject
        • Input
        • Physics
          • Raycast
            • Layer Mask
          • RigidBody
            • Joint
              • Hinge
              • Spring
          • Wheel Collider
        • Time
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          • Get
          • Set
          • Space Switching
      • Variable
        • Bool
        • Comparison
        • Float
        • Int
        • List
        • Math
          • MathF
        • String
        • Unity Component
        • Vector
          • Quaternion
          • Vector2
          • Vector 3
            • Vector3 Math
    • Sample graphs
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On this page
  • Constraint Add Source
  • Constraint Info
  • Constraint Remove Source
  • Set Constraint Active
  1. AFX
  2. Node dictionary
  3. Unity

Constraint

PreviousUINextGameObject

Last updated 7 months ago

A Constraint component links the position, rotation, or scale of a GameObject to another GameObject. For more information, refer to the page in the Unity documentation.

Constraint Add Source

Adds a Constraint source.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Transform

Transform

Reference to a transform to add as a source.

Weight

Float [editable]

The strength applied to the source.

Constraint

Constraint

The constraint to add to.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

Constraint Info

Access information about a Constraint.

Inputs:

Name
Type
Description

Constraint

Constraint

The Constraint to access information about.

Outputs:

Name
Type
Description

Constraint Active

Boolean

True if the Constraint is active.

Weight

Float

The strength of the Constraint.

Locked

Boolean

True if the Constraint is locked.

Source Count

Integer

The number of sources attached to this Constraint.

Constraint Remove Source

Removes a source from a Constraint.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Transform

Transform

Reference to the transform to remove as a source.

Index

Integer [editable]

The index of the source to remove.

Constraint

Constraint

The Constraint from which to remove the source.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

Set Constraint Active

Sets whether a Constraint is active.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Constraint Active

Boolean [editable]

If true, the Constraint will be set as active. If false the Constraint will be set as inactive.

Constraint

Constraint

The Constraint to set active or inactive.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

Constraints