Network State Manager

The Network State Manager coordinates changes to network states within your scene. Include only one Network State Manager in each scene. The Network State Manager is an empty Game Object that includes the LVR_Location_Network_StateManager script. This script has a Network States list as its only variable.

To add a network state to your scene, drag a Game Object that includes a LVR_Location_Network_State script to the Network States list.

After you have published the scene, you must not change the order of items in the Network States list. If you need to update the scene, you can add and delete states. However, if you want to delete a state, don't delete the corresponding item in the list. Instead, leave the corresponding item in the list empty (null).

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