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Developer
  • ENGAGE SDK overview
  • Setting up the ENGAGE SDK
    • Registering as an ENGAGE developer
    • Setting up your local git repository
    • Installing the Unity Editor
    • Opening the ENGAGE SDK Unity project
    • Checking for SDK updates
    • Installing a platform build module
  • ENGAGE SDK project folders
  • General guidelines for 3D models
    • Optimizing 3D models
  • Locations
    • Guidelines for locations
    • Creating a new location
    • Building a location bundle
    • Testing a location locally on Windows
    • Configuring an object as a teleport target
    • Configuring the start position
    • Seats
      • Creating a seat
      • Using the summon to seat system
    • Network states
      • Network State Manager
      • Location Network States
      • Example network state configurations
        • Network state toggle object
        • Network state animation start/stop
        • Network state change animation
          • Creating an animation in Unity
          • Using Animator.Play(string)
          • Defining Animator transitions
          • Using Animator.SetTrigger(string)
        • Network state sync animation
        • Network state position toggle
        • Network state automatic door
        • Network state toggle skybox
        • Network state change materials
    • Adding grabable objects to a location
      • Resetting network objects with a button
      • Resetting network objects when out of bounds
    • Locations reference information
      • Basic requirements for a location
  • Immersive Effects (IFX)
    • Guidelines for IFX
    • Creating an IFX
    • Building an IFX bundle
    • Testing IFX locally on Windows
    • Specialized IFX
      • Animated IFX
        • Animation overrides
          • Legacy animations
          • Animator animations
          • Configuring additional Effect Life Run Control properties
      • Audio IFX
      • Interactive IFX
  • List of available prefabs
  • Available scripts
    • External Video Player
  • Profiling
  • Publishing to ENGAGE
    • Publishing checklists
    • Pushing files to your GitHub repository
  • AFX
    • Getting started
      • Changelog
    • AFX Graphs
      • Creating an AFX graph
      • Editing an AFX graph
      • Navigation and keyboard shortcuts
      • Adding an AFX graph to a game object
      • Nodes
      • Ports
      • Connections
      • Flows
        • Starting a flow
        • Using multiple flows
        • Chaining flows
        • Controlling flows
      • References
      • Using AFX Events
    • Networking AFX
      • Network State Modules
      • Ownership of networked objects
    • Animation curves
    • Node dictionary
      • ENGAGE
        • AFX Companion
          • Constant Collision
          • Grab Object
          • PathData
        • Networking
          • Network State Modules
        • Physics
        • Player
        • Seat
      • Events
        • Collision
        • Unity
        • AFX Events
      • Flow
      • Reference
      • Unity
        • Component
          • Animation
            • Set Parameters
          • Audio
            • Audio Reverb Zone
            • Audio Source
          • Collider
          • FX
          • Rendering
            • Camera
            • Light
            • Material
          • UI
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        • Input
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          • Raycast
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        • Time
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          • Get
          • Set
          • Space Switching
      • Variable
        • Bool
        • Comparison
        • Float
        • Int
        • List
        • Math
          • MathF
        • String
        • Unity Component
        • Vector
          • Quaternion
          • Vector2
          • Vector 3
            • Vector3 Math
    • Sample graphs
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On this page
  • Light Info
  • Set value nodes
  1. AFX
  2. Node dictionary
  3. Unity
  4. Component
  5. Rendering

Light

PreviousCameraNextMaterial

Last updated 7 months ago

Light Info

Access information about a Unity light.

Inputs:

Name
Type
Description

Light In

Light

Reference to a light object.

Outputs:

Name
Type
Description

Range Out

Float

The range of the light.

Color Out

Color

The color of the light.

Intensity Out

Float

The brightness of the light. The default value for a Directional light is 0.5. The default value for a Point, Spot or Area (Rectangle or Disc) light is 1.

Game Object

Game Object

Reference to the game object of which the light is a component.

Set value nodes

The set nodes for a Light have a similar arrangement of inputs and outputs, as described in the following sections.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Light In

Light

Reference to a Light.

<property>

<varies> [editable]

The value to set for the chosen property.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

Available nodes:

Name
Input type
Description

Set Light Color

Color

Sets the color of the light.

Set Light Intensity

Float

Sets the brightness of the light.

Set Light Range

Float

Set the range of the light.

Set Light Render Mode

[parameter list]

Set a render mode from the following options: Auto, Force Pixel, or Force Vertex.

Set Light Type

[parameter list]

Sets the type of light. Spot, Directional, Point, Area, Rectangle, or Disc.

There are multiple nodes that you can use to set the properties of a Light. For more information refer to the page in the Unity documentation.

Lights
Example set node for an Audio Reverb Zone - the Set Max Distance node
Example set node for an Audio Reverb Zone - the Set Max Distance node