Before you begin the process to publish your IFX and/or locations, review the following checklists.
All IFX prefabs are saved in subfolders in the /Assets/--IFX-Bundles-Desktop_And_Android folder.
/Assets/--IFX-Bundles-Desktop_And_Android
Subfolder names don't include upppercase letters or spaces.
All assets that your IFX are dependent upon are saved in the Assets/Dependencies_IFX/Dependency_Folders folder.
Assets/Dependencies_IFX/Dependency_Folders
Each IFX prefab has a unique name.
Each IFX prefab name is prefixed with an identifier for your Enterprise group.
You have a list of which IFX, if any, include colliders.
The root object of each IFX prefab has a scale of 1 for all dimensions.
When built, asset bundles are less than 50 MB. If not, create additional IFX prefab subfolders and distribute IFX prefabs between the subfolders.
Each location scene is saved in its own folder.
Each location scene folder name is prefixed with an identifier for your Enterprise group.
Location scene folder names don't include uppercase letters or spaces.
Each location scene folder is saved in the/Assets/--Scenes-Bundles-Desktop_And_Android folder.
/Assets/--Scenes-Bundles-Desktop_And_Android
All assets that your locations are dependent upon are saved in the Assets/Dependencies_Scenes/Dependency_Folders folder.
Assets/Dependencies_Scenes/Dependency_Folders
There is, at most, a single dynamic light included in each scene.
Last updated 1 year ago