Configuring the start position

Each location in ENGAGE has a single start position. The start position is defined as a circular region. When users join a location, they appear at a position within the circular region.

Adding a start position

The example scene includes a start position. If you accidentally delete it, or create a completely new scene, complete the following steps to add a start position:

  1. If there isn't a duplicate of the PlayerStartPosition prefab in the Assets/Dependencies_Scenes/Dependency_Folders folder, create one. The PlayerStartPosition prefab is in the Assets/ENGAGE_CreatorSDK/Prefabs/Tools folder.

  2. Add the duplicate PlayerStartPosition prefab to your scene.

  3. In the Hierarchy window, select the object that has the Scene Variables script component.

  4. Drag the PlayerStartPosition from the Hierarchy window to the User Spawn Point parameter in the Inspector window.

  5. In the Hierarchy window, select the EditorOnlySpawnVisual object, which is a child of the PlayerStartPosition object.

  6. Drag the object that has the Scene Variables script component from the Hierarchy window to the Scene Variables Obj parameter in the Inspector window.

Moving the start position

  • To change the placement of the start position, move the PlayerStartPosition object to a new position in the scene.

Adjusting the start position radius

  1. In the Hierarchy window, select the object that has the Scene Variables script component.

  2. In the Inspector window, adjust the value of the User Spawn Radius parameter.

If the PlayerStartPosition object is correctly linked to the Scene Variables component, you will see the radius of the start position change in the Scene window. Use this visual representation to ensure that the start position is free from obstructions.

Last updated