Transform
Transform Info
Obtain information about a given transform.
Inputs:
Input
Transform
Reference to a transform.
Outputs:
Game Object
Game Object
The game object to which the transform belongs.
Parent
Transform
The transform of the parent object, if any.
Right
Vector3
A vector for the right direction.
Up
Vector3
A vector for the up direction.
Forward
Vector3
A vector for the forward direction.
Limit Position
Modifies the position of the given transform, if required, to restrict the value of one or more axis.
Inputs:
Enter
Flow
Flow to activate the node.
Transform In
Transform
The transform to be restricted.
World Space
Boolean [editable]
If true, the limits will be applied to the transform's world space values. If false, the limits will be applied to the transform's local space values.
Limit X In
Vector2
A vector 2 that defines the upper and lower limits.
Limit Y In
Vector2
A vector 2 that defines the upper and lower limits.
Limit Z In
Vector2
A vector 2 that defines the upper and lower limits.
Outputs:
Exit
Flow
Continue the activating flow.
Limit Rotation
Modifies the rotation of the given transform, if required, to restrict the value of one or more axis.
Inputs:
Enter
Flow
Flow to activate the node.
Transform In
Transform
The transform to be restricted.
World Space
Boolean [editable]
If true, the limits will be applied to the transform's world space values. If false, the limits will be applied to the transform's local space values.
Limit X In
Vector2
A vector 2 that defines the upper and lower limits.
Limit Y In
Vector2
A vector 2 that defines the upper and lower limits.
Limit Z In
Vector2
A vector 2 that defines the upper and lower limits.
Outputs:
Exit
Flow
Continue the activating flow.
LookAt
Modifies the given transform so that its forward vector points towards another given transform.
Inputs:
Enter
Flow
Flow to activate the node.
Transform In
Transform
The transform to modify.
Look At Transform In
Transform
The transform that holds the position to look at.
World Up In
Vector3
A vector that defines the up direction to apply to Transform In
.
Outputs:
Exit
Flow
Continue the activating flow.
Rotate
Rotates a given transform by angles defined by a given vector3.
Inputs:
Enter
Flow
Flow to activate the node.
Transform In
Transform
The transform to modify.
World Space
Boolean [editable]
If true, the rotation is applied in world space. If false, the rotation is applied in local space.
Vector 3 In
Vector3
The rotation to apply.
Outputs:
Exit
Flow
Continue the activating flow.
SetParent
Sets a given transform to be a child of another given transform.
Inputs:
Enter
Flow
Flow to activate the node.
Parent In
Transform
The new parent for the transform.
Child In
Transform
The transform to set the parent for.
Keep Offset
Boolean [editable]
If true, the transform maintains its word space position. If false, the transform's offset in position from its previous parent is used to set the offset in position from the new parent.
Outputs:
Exit
Flow
Continue the activating flow.
Old Parent Out
Transform
The transform for the parent that Child In
was previous a child of.
Translate
Translates a given transform by a distance defined by a given vector3.
Inputs:
Enter
Flow
Flow to activate the node.
Transform In
Transform
The transform to modify.
World Space
Boolean [editable]
If true, the translation is applied in world space. If false, the translation is applied in local space.
Vector3 In
Vector3
The transform to apply.
Outputs:
Exit
Flow
Continue the activating flow.
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