Audio IFX

To create a spatialized audio IFX, complete the following steps:

  1. In the Unity Editor, create an empty Game Object, and give it a name that is consistent with the IFX for you Enterprise group.

  2. Add the Audio Default Scale script to the empty Game Object.

  3. Copy the audio file that you want to use to the Assets/Dependencies_IFX/Dependency_Folders folder.

  4. Drag the audio file from the Project panel to the Clip parameter of the Audio Default Scale script.

  5. To create a prefab, drag the empty Game Object from the Hierarchy panel to the Project panel. Ensure that you drag the empty Game Object to a bundle folder in the Assets/--IFX-Bundles-Desktop_And_Android/ folder.

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