Guidelines for locations

The scope of your location

How much complexity you should include in your scene depends on how you intend to use it. In some cases, the scene itself is the focal point of a session in ENGAGE, and a high level of complexity is justified. However, in many cases the scene serves as a backdrop to the main activity within ENGAGE. If the focus is communication between users, which may include use of shared videos, presentations, and IFX, then the scene should be as light-weight as possible.

Scale

The location should be built to a suitable scale. Use the sample scene and objects in the SDK as reference points.

In general, keep your locations under 200,000 triangles. If you location will be available on only desktop devices, you could use up to 600,000 triangles. These limits are independent of the volume of space that you model. A smaller volume of space can have a higher density of detail than a large volume of space.

Recommendations for lighting

Real-time lighting is computationally expensive, so we recommend that you use fully baked lighting.

Cameras

Remove any cameras from your scenes before you submit them. If you include a camera, it may interfere with a user’s view. It some cases, it may make the ENGAGE application unusable, and users will need to leave the session.

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