Reference
Last updated
Last updated
You can use a reference node to pass an object reference into a graph. All reference nodes have a similar structure. For more information about how to use reference nodes, see References.
Reference
String
A name to use for the reference. This name is added as a property in the Inspector panel.
Outputs:
Object Out
Varies
An object that matches the type of the reference node.
Value Out
Varies
Variable reference nodes only. The value of the referenced object.
ENGAGE reference nodes provide references to objects that are specific to the ENGAGE application.
Unity reference nodes provide references to standard Unity objects that are used in the ENGAGE application.
Render Reference
/Rendering/
Variable reference nodes provide references to standard variable types.
List Bool Reference
/List/
Reference to a list of Boolean objects
List Float Reference
/List/
Reference to a list of float objects
List GameObject Reference
/List/
Reference to a list of game objects
List Int Reference
/List/
Reference to a list of integer objects
List Material Reference
/List/
Reference to a list of material objects
List Object Reference
/List/
Reference to a list of objects
List String Reference
/List/
Reference to a list of string objects
AnimationCurve Component Reference
/
Reference to an Animation Curve component. For more information, see Animation curves.
Bool Component Reference
/
Reference to a Boolean component
Float Component Reference
/
Reference to a float component
Int Component Reference
/
Reference to an integer component
Quaternion Component Reference
/
Reference to a Quaternion rotation component
String Component Reference
/
Reference to a string component
Text Component Reference
/
Reference to a Text component
Vector3 Component Reference
/
Reference to a Vector3 component