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  1. Locations
  2. Network states
  3. Example network state configurations

Network state position toggle

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Last updated 7 months ago

You can use a network state to synchronize an object's movement between two positions. For example, you could synchronize a helicopter as hovering or landed, or a projector screen as raised or lowered.

To synchronize an object's movement between two positions, you can use the NetworkStateTrigger_GenericMovable script. For this script, you configure the object that you want to move and two empty Game Objects that mark the positions to toggle between.

To initiate the transition between states, you can call the ToggleState method of the NetworkStateTrigger_GenericMovable script.

The following figure shows the configuration of the NetworkState-GenericMovableExample-Podium prefab, which is available in the /Assets/ENGAGE_CreatorSDK/Prefabs/Tools folder.

Component overview
Example use of network states to synchronize the position of an object