Location Network States
A Location Network State manages multiple state transitions for a single synchronisation. For example, if you have multiple doors in a scene, you can use a separate Location Network State for each door to control whether it's open or closed.
A Location Network State is defined by the addition of an LVR_Location_NetworkState
script. The parameters that you can define in the script are described in the following table.
Network State Manager
Required Reference to the Network State Manager Game Object. For more information, see Network State Manager.
State ID
Required A 5 to 10 digit ID for this state. You can choose any combination of numbers, but the State ID must be unique in this scene.
Pretty Name
A name for the state. This appears in logs.
Don't Record State
If you select this check box, transitions for this state are not included in recordings.
Description
A description of this state. Maximum of 200 characters.
Current State
Stores the current state. If you change the value of this property in the Unity Editor, you change the default start value.
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