Unity Component
Animation Curve > Animation Curve
Create a two-dimensional curve graph. For more information about how to create and use animation curves, see Animation curves.
Outputs:
Curve
Curve [editable]
A two-dimensional curve.
Animation Curve > Animation Curve Evaluate
Retrieves a value (Y) from a curve for a given time (X). For more information about how to create and use animation curves, see Animation curves.
Inputs:
Animation curve
Curve
Output from an Animation Curve node.
Time
Float
An x axis value.
Outputs:
Output
Float
The corresponding Y axis value for the given Time
.
Audio > Audio Clip
Creates a reference to an Audio Clip component.
Outputs:
Audio Clip
Audio Clip [editable]
Reference to an Audio Clip component.
Rendering > Build Color
Combines parameters to create a color variable or splits a color variable into its individual parameters.
Inputs:
Color In
Color [editable]
Unity Color object that represents the color.
R In
Float [editable]
The red component of the color. In the range 0 to 1.
G In
Float [editable]
The green component of the color. In the range 0 to 1.
B In
Float [editable]
The blue component of the color. In the range 0 to 1.
A In
Float [editable]
The alpha (transparency) value for the color. In the range 0 to 1. A value of 0 is fully transparent and 1 is fully opaque.
Outputs:
Color Out
Color
Unity Color object that represents the color.
R Out
Float
The red component of the color. In the range 0 to 1.
G out
Float
The green component of the color. In the range 0 to 1.
B out
Float
The blue component of the color. In the range 0 to 1.
A out
Float
The alpha (transparency) value for the color. In the range 0 to 1. A value of 0 is fully transparent and 1 is fully opaque.
Rendering > Texture
Creates a reference to a texture component.
Outputs:
Texture
Texture [editable]
Reference to a Texture component.
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