Unity Component

Animation Curve > Animation Curve

Create a two-dimensional curve graph. For more information about how to create and use animation curves, see Animation curves.

Outputs:

Name
Type
Description

Curve

Curve [editable]

A two-dimensional curve.

Animation Curve > Animation Curve Evaluate

Retrieves a value (Y) from a curve for a given time (X). For more information about how to create and use animation curves, see Animation curves.

Inputs:

Name
Type
Description

Animation curve

Curve

Output from an Animation Curve node.

Time

Float

An x axis value.

Outputs:

Name
Type
Description

Output

Float

The corresponding Y axis value for the given Time.

Audio > Audio Clip

Creates a reference to an Audio Clip component.

Outputs:

Name
Type
Description

Audio Clip

Audio Clip [editable]

Reference to an Audio Clip component.

Rendering > Build Color

Combines parameters to create a color variable or splits a color variable into its individual parameters.

Inputs:

Name
Type
Description

Color In

Color [editable]

Unity Color object that represents the color.

R In

Float [editable]

The red component of the color. In the range 0 to 1.

G In

Float [editable]

The green component of the color. In the range 0 to 1.

B In

Float [editable]

The blue component of the color. In the range 0 to 1.

A In

Float [editable]

The alpha (transparency) value for the color. In the range 0 to 1. A value of 0 is fully transparent and 1 is fully opaque.

Outputs:

Name
Type
Description

Color Out

Color

Unity Color object that represents the color.

R Out

Float

The red component of the color. In the range 0 to 1.

G out

Float

The green component of the color. In the range 0 to 1.

B out

Float

The blue component of the color. In the range 0 to 1.

A out

Float

The alpha (transparency) value for the color. In the range 0 to 1. A value of 0 is fully transparent and 1 is fully opaque.

Rendering > Texture

Creates a reference to a texture component.

Outputs:

Name
Type
Description

Texture

Texture [editable]

Reference to a Texture component.

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