> For the complete documentation index, see [llms.txt](https://docs.engagevr.io/developer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.engagevr.io/developer/creating-ifx/specialized-ifx/animated-ifx/animation-overrides/configuring-additional-effect-life-run-control-properties.md).

# Configuring additional Effect Life Run Control properties

The following table describes additional properties of the Effect Life Run Control component that you can configure.

<table><thead><tr><th width="150">Property</th><th>Description</th></tr></thead><tbody><tr><td>Animation speed</td><td>Playback speed multiplier. A value of 0.5 is half speed, a value of 2 is double speed, etc.<br><br>Default: 1</td></tr><tr><td>Animations Roar</td><td>If you want to use multiple animations for the roar state, add them to this list. If you add items to the list, the Animation Roar property is ignored.<br><br>Default: empty list</td></tr><tr><td>Growl Seconds</td><td>The length of time that the IFX remains in the roar state, in seconds.<br><br>Default: 2.5</td></tr><tr><td>Growls Seconds</td><td>If you use multiple animations for the roar state, you can enter a duration for each animation in this list.<br><br>Default: empty list</td></tr><tr><td>Roar Odds</td><td><p>Adjusts the likelihood that an IFX will transition to the roar state. A higher value produces a higher chance of transitioning to the roar state.</p><p><br>Range: 1 to 10<br>Default: 4</p></td></tr><tr><td>Cross Fade Time</td><td>The transition between states uses a cross fade, where one state fades out while the replacement state fades in. This parameter sets the length of time that the cross fade will take, in seconds.<br><br>Default: 0.3</td></tr><tr><td>Walk Audio<br>Run Audio<br>Roar Audio<br>Idle Audio</td><td>Not used<br><br>Default: null</td></tr><tr><td>Audio Volume</td><td>Not used<br><br>Default: null</td></tr></tbody></table>
