Getting started

The Advanced Effects (AFX) system is a visual programming language that's part of the ENGAGE SDK. You can use the AFX system to add advanced functionality to immersive effects (IFX) and locations.

To use the AFX system, you arrange blocks (nodes) on a 2D canvas, and then define connections between the nodes to create a graph.

Example AFX graph

Installing the AFX system

You must add the AFX system files to your SDK project folder in the following location:

/Assets/AFX

If you have been provided with a .unitypackage file, open your SDK project in Unity, and then, from the menu, select Assets > Import Package > Custom Package.

Updating the AFX system from an alpha version

All versions of the AFX system released before v3.9.0 were alpha versions. If you have an alpha version of the AFX system installed in your project, you can continue to use it. However, some of the documentation on this site will not apply to your version.

If you want to update the AFX system from an alpha version, choose one of the following options:

  • Create a new Unity project, and then complete the steps in Installing the AFX system to install the latest version of the AFX system. The AFX package includes the ENGAGE SDK.

  • Remove any of your own assets from the /Assets/AFX folder, and then delete the folder. You can then complete the steps in Installing the AFX system to install the latest version of the AFX system. If a graph no longer works as expected, you may need to recreate the graph or replace nodes that were updated.

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