# Set Parameters

## Set Animator Bool

Triggers a transitions between Animator states. For more information, refer to [Animator.SetBool](https://docs.unity3d.com/2021.3/Documentation/ScriptReference/Animator.SetBool.html) in the Unity documentation.

**Inputs:**

<table><thead><tr><th width="155">Name</th><th width="174">Type</th><th>Description</th></tr></thead><tbody><tr><td>Enter</td><td>Flow</td><td>Flow to activate the node.</td></tr><tr><td>Animator</td><td>Animator</td><td>Reference to an Animator object.</td></tr><tr><td>Name</td><td>String [editable]</td><td>The name of the Boolean value to change.</td></tr><tr><td>Bool In</td><td>Boolean [editable]</td><td>The value to set.</td></tr></tbody></table>

**Outputs:**

<table><thead><tr><th width="154">Name</th><th width="178">Type</th><th>Description</th></tr></thead><tbody><tr><td>Exit</td><td>Flow</td><td>Continue the activating flow.</td></tr></tbody></table>

## Set Animator Float

Sets the value of a float in the Animator. You define what values affect animations transitions in the Animator. For more information, refer to [Animator.SetFloat](https://docs.unity3d.com/2021.3/Documentation/ScriptReference/Animator.SetFloat.html) in the Unity documentation.

**Inputs:**

<table><thead><tr><th width="155">Name</th><th width="174">Type</th><th>Description</th></tr></thead><tbody><tr><td>Enter</td><td>Flow</td><td>Flow to activate the node.</td></tr><tr><td>Animator</td><td>Animator</td><td>Reference to an Animator object.</td></tr><tr><td>Name</td><td>String [editable]</td><td>The name of the value to change.</td></tr><tr><td>Float In</td><td>Float [editable]</td><td>The value to set.</td></tr></tbody></table>

**Outputs:**

<table><thead><tr><th width="154">Name</th><th width="178">Type</th><th>Description</th></tr></thead><tbody><tr><td>Exit</td><td>Flow</td><td>Continue the activating flow.</td></tr></tbody></table>
