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  1. Locations
  2. Seats

Using the summon to seat system

PreviousCreating a seatNextNetwork states

Last updated 3 years ago

A Session host can force seat other users in that Session. In each location, you can create one set of seats that are compatible with this summon to seat system. Each seat must have a sit trigger, as described in Creating a seat.

To assign seats to the summon to seat system, complete the following steps:

  1. Open the scene for the location.

  2. In the Hierarchy window, select the object that the Scene Variables script is attached to.

  3. In the Inspector window, scroll to the Perfect Seats / Summon to seat system (optional) section of the Scene Variables script.

  4. Expand the Perfect Seat List parameter.

  5. In the Size field, enter the number of seats that you want to assign.

  6. Drag the sit trigger for each seat from the Hierarchy window to a slot in the Perfect Seat List.

If you want users to be seated when the join the location, clear the Ignore Perfect Seats on Spawn check box.

Drag sit triggers to the Perfect Seat List (select to expand)