Starting a flow
Last updated
Last updated
The node that initiates a flow will be tied to an event, such as a collision between two objects or the execution of a phase in the Unity script lifecycle. You can add these nodes from the Events section of the right-click menu.
For more information about the lifecycle stages, refer to Order of execution for event functions in the Unity documentation.
In the following image, an Update
node has been added to start a flow. The Update
node is activated in the update scripting phase. The Exit
port of the Update node is connected to the Enter
port of the Translate
node. This will cause the translation to be activated and applied in the update scripting phase.