Building a location bundle
To convert your scene into an asset bundle that you can load into ENGAGE, complete the following steps:
- Open the ENGAGE SDK in the Unity Editor. 
- In the Project window, choose one of the following options: - If the Project window is set to a one column layout, select the folder that contains the scene that you want to test. 
- If the Project window is set to a two column layout, select the - Assets/--Scenes-Bundles-Desktop_And_Androidfolder in the left column, and then select the folder that contains the scene that you want to test in the right column.
 
- From the Creator SDK menu, select Asset Tools > Bundle Builder. 
- In the Engage Bundle Builder window, expand the Building for section, and then select the check box for each platform that you want to build the location bundle for. 
- Choose one of the following options: - Select the Batch Build Mode checkbox to allow you to continue to work on the project in Unity, but at the expense of additional disk space. 
- Clear the Batch Build Mode checkbox to use less disk space, but you will not be able to work on the project until after the build process completes. 
 
- Select Build Bundles. 
The bundles are built and saved to the AssetBundles subfolder of your local SDK repository folder.
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