> For the complete documentation index, see [llms.txt](https://docs.engagevr.io/developer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.engagevr.io/developer/creating-locations/building-a-location-bundle.md).

# Building a location bundle

To convert your scene into an asset bundle that you can load into ENGAGE, complete the following steps:

1. Open the ENGAGE SDK in the Unity Editor.
2. In the Project window, choose one of the following options:
   * If the Project window is set to a one column layout, select the folder that contains the scene that you want to test.
   * If the Project window is set to a two column layout, select the `Assets/--Scenes-Bundles-Desktop_And_Android` folder in the left column, and then select the folder that contains the scene that you want to test in the right column.
3. From the **Creator SDK** menu, select **Asset Tools** > **Bundle Builder**.
4. In the **Engage Bundle Builder** window, expand the **Building for** section, and then select the check box for each platform that you want to build the location bundle for.
5. Choose one of the following options:
   * Select the **Batch Build Mode** checkbox to allow you to continue to work on the project in Unity, but at the expense of additional disk space.
   * Clear the **Batch Build Mode** checkbox to use less disk space, but you will not be able to work on the project until after the build process completes.&#x20;
6. Select **Build Bundles**.

The bundles are built and saved to the *AssetBundles* subfolder of your local SDK repository folder.

{% hint style="info" %}
The time required to build a location reduces significantly after the first build.
{% endhint %}
