Building a location bundle

To convert your scene into an asset bundle that you can load into ENGAGE, complete the following steps:

  1. Open the ENGAGE SDK in the Unity Editor.

  2. In the Project window, choose one of the following options:

    • If the Project window is set to a one column layout, select the folder that contains the scene that you want to test.

    • If the Project window is set to a two column layout, select the Assets/--Scenes-Bundles-Desktop_And_Android folder in the left column, and then select the folder that contains the scene that you want to test in the right column.

  3. From the Creator SDK menu, select Asset Tools > Bundle Builder.

  4. In the Engage Bundle Builder window, expand the Building for section, and then select the check box for each platform that you want to build the location bundle for.

  5. Choose one of the following options:

    • Select the Batch Build Mode checkbox to allow you to continue to work on the project in Unity, but at the expense of additional disk space.

    • Clear the Batch Build Mode checkbox to use less disk space, but you will not be able to work on the project until after the build process completes.

  6. Select Build Bundles.

The bundles are built and saved to the AssetBundles subfolder of your local SDK repository folder.

The time required to build a location reduces significantly after the first build.

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