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# Audio Reverb Zone

## Set value nodes

There are multiple nodes that you can use to set properties of an Audio Reverb Zone. For more information, refer to the [Reverb Zones](https://docs.unity3d.com/2021.3/Documentation/Manual/class-AudioReverbZone.html) page in the Unity documentation.

The set nodes for an Audio Reverb Zone have a similar arrangement of inputs and outputs, as described in the following sections.

<figure><img src="https://2640392766-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5yxYHsXtlAaoMUrDWhLm%2Fuploads%2Fgit-blob-0a9fac86ab3942fb8ba7dce6415949d9344e522a%2Fafx_node_audio_reverb_set_max.png?alt=media" alt=""><figcaption><p>Example set node for an Audio Reverb Zone - the Set Max Distance node</p></figcaption></figure>

**Inputs:**

<table><thead><tr><th width="161">Name</th><th width="174">Type</th><th>Description</th></tr></thead><tbody><tr><td>Enter</td><td>Flow</td><td>Flow to activate the node.</td></tr><tr><td>Reverb Zone In</td><td>Reverb Zone</td><td>Reference to a Reverb Zone object.</td></tr><tr><td>&#x3C;property></td><td>&#x3C;varies> [editable]</td><td>The value to set for the chosen property.</td></tr></tbody></table>

**Outputs:**

<table><thead><tr><th width="160">Name</th><th width="178">Type</th><th>Description</th></tr></thead><tbody><tr><td>Exit</td><td>Flow</td><td>Continue the activating flow.</td></tr></tbody></table>

**Available nodes:**

<table><thead><tr><th width="179">Name</th><th width="153">Input type</th><th>Description</th></tr></thead><tbody><tr><td>Set Max Distance</td><td>Float</td><td>Represents the radius of the inner circle of the zone. This determines the zone where there is a gradually reverb effect and a full reverb zone.</td></tr><tr><td>Set Min Distance</td><td>Float</td><td>Represents the radius of the outer circle of the zone. This determines the zone where there is no effect and where the reverb starts to get applied gradually.</td></tr><tr><td>Set Preset</td><td>[Parameter list]</td><td>Determines the reverb effect that will be used by the reverb zone. There is a list of preset effects, such as concert hall, cave, and forest.</td></tr></tbody></table>
