Audio Reverb Zone
Last updated
Last updated
There are multiple nodes that you can use to set properties of an Audio Reverb Zone. For more information, refer to the Reverb Zones page in the Unity documentation.
The set nodes for an Audio Reverb Zone have a similar arrangement of inputs and outputs, as described in the following sections.
Inputs:
Enter
Flow
Flow to activate the node.
Reverb Zone In
Reverb Zone
Reference to a Reverb Zone object.
<property>
<varies> [editable]
The value to set for the chosen property.
Outputs:
Exit
Flow
Continue the activating flow.
Available nodes:
Set Max Distance
Float
Represents the radius of the inner circle of the zone. This determines the zone where there is a gradually reverb effect and a full reverb zone.
Set Min Distance
Float
Represents the radius of the outer circle of the zone. This determines the zone where there is no effect and where the reverb starts to get applied gradually.
Set Preset
[Parameter list]
Determines the reverb effect that will be used by the reverb zone. There is a list of preset effects, such as concert hall, cave, and forest.