Audio Reverb Zone

Set value nodes

There are multiple nodes that you can use to set properties of an Audio Reverb Zone. For more information, refer to the Reverb Zones page in the Unity documentation.

The set nodes for an Audio Reverb Zone have a similar arrangement of inputs and outputs, as described in the following sections.

Example set node for an Audio Reverb Zone - the Set Max Distance node

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Reverb Zone In

Reverb Zone

Reference to a Reverb Zone object.

<property>

<varies> [editable]

The value to set for the chosen property.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

Available nodes:

Name
Input type
Description

Set Max Distance

Float

Represents the radius of the inner circle of the zone. This determines the zone where there is a gradually reverb effect and a full reverb zone.

Set Min Distance

Float

Represents the radius of the outer circle of the zone. This determines the zone where there is no effect and where the reverb starts to get applied gradually.

Set Preset

[Parameter list]

Determines the reverb effect that will be used by the reverb zone. There is a list of preset effects, such as concert hall, cave, and forest.

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