Changelog
Last updated
Last updated
Added the node.
Fixed activation of the OnEnable node when a game object with an AFXEngine component is disabled and then reenabled.
Added subgraph nodes that can be used like custom nodes.
Added variable nodes to store values locally within a graph.
Added additional nodes to provide functionality from the MathF library.
Added register nodes that can be used to register and access references to ports.
Added an instantiate node to spawn new objects.
Added a GameObject Pool node that can be used to implement basic object pooling.
Added nodes to set integer and trigger properties of Animators objects.
Added a Vector2
reference node.
Fixed Greater than
and Less than
comparison nodes to accept any combination of float and integer inputs.
Fixed the Multiply Quaternion by Vector3
node to output a Vector3.
Fixed the copying and pasting of nodes so that the slot manager is updated.
This early access release of AFX is significantly different to alpha releases that were previously available. See for information about how to update from an alpha version.