🧰
Developer
  • ENGAGE SDK overview
  • Setting up the ENGAGE SDK
    • Registering as an ENGAGE developer
    • Setting up your local git repository
    • Installing the Unity Editor
    • Opening the ENGAGE SDK Unity project
    • Checking for SDK updates
    • Installing a platform build module
  • ENGAGE SDK project folders
  • General guidelines for 3D models
    • Optimizing 3D models
  • Locations
    • Guidelines for locations
    • Creating a new location
    • Building a location bundle
    • Testing a location locally on Windows
    • Configuring an object as a teleport target
    • Configuring the start position
    • Seats
      • Creating a seat
      • Using the summon to seat system
    • Network states
      • Network State Manager
      • Location Network States
      • Example network state configurations
        • Network state toggle object
        • Network state animation start/stop
        • Network state change animation
          • Creating an animation in Unity
          • Using Animator.Play(string)
          • Defining Animator transitions
          • Using Animator.SetTrigger(string)
        • Network state sync animation
        • Network state position toggle
        • Network state automatic door
        • Network state toggle skybox
        • Network state change materials
    • Adding grabable objects to a location
      • Resetting network objects with a button
      • Resetting network objects when out of bounds
    • Locations reference information
      • Basic requirements for a location
  • Immersive Effects (IFX)
    • Guidelines for IFX
    • Creating an IFX
    • Building an IFX bundle
    • Testing IFX locally on Windows
    • Specialized IFX
      • Animated IFX
        • Animation overrides
          • Legacy animations
          • Animator animations
          • Configuring additional Effect Life Run Control properties
      • Audio IFX
      • Interactive IFX
  • List of available prefabs
  • Available scripts
    • External Video Player
  • Profiling
  • Publishing to ENGAGE
    • Publishing checklists
    • Pushing files to your GitHub repository
  • AFX
    • Getting started
      • Changelog
    • AFX Graphs
      • Creating an AFX graph
      • Editing an AFX graph
      • Navigation and keyboard shortcuts
      • Adding an AFX graph to a game object
      • Nodes
      • Ports
      • Connections
      • Flows
        • Starting a flow
        • Using multiple flows
        • Chaining flows
        • Controlling flows
      • References
      • Using AFX Events
    • Networking AFX
      • Network State Modules
      • Ownership of networked objects
    • Animation curves
    • Node dictionary
      • ENGAGE
        • AFX Companion
          • Constant Collision
          • Grab Object
          • PathData
        • Networking
          • Network State Modules
        • Physics
        • Player
        • Seat
      • Events
        • Collision
        • Unity
        • AFX Events
      • Flow
      • Reference
      • Unity
        • Component
          • Animation
            • Set Parameters
          • Audio
            • Audio Reverb Zone
            • Audio Source
          • Collider
          • FX
          • Rendering
            • Camera
            • Light
            • Material
          • UI
        • Constraint
        • GameObject
        • Input
        • Physics
          • Raycast
            • Layer Mask
          • RigidBody
            • Joint
              • Hinge
              • Spring
          • Wheel Collider
        • Time
        • Transform
          • Get
          • Set
          • Space Switching
      • Variable
        • Bool
        • Comparison
        • Float
        • Int
        • List
        • Math
          • MathF
        • String
        • Unity Component
        • Vector
          • Quaternion
          • Vector2
          • Vector 3
            • Vector3 Math
    • Sample graphs
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On this page
  • GameObject Destroy
  • GameObject Info
  • GameObject Set Active
  • GameObject Set Layer
  • GameObject Set Tag
  1. AFX
  2. Node dictionary
  3. Unity

GameObject

GameObject Destroy

Destroy a GameObject.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Input

Object

The object to destroy.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

GameObject Info

Access information about a GameObject.

Inputs:

Name
Type
Description

Input

GameObject

The GameObject to access information about.

Outputs:

Name
Type
Description

Active

Boolean

True if the GameObject is active.

Go Name

String

The name of the GameObject.

Transform

Transform

The Transform of the game object.

Layer

Integer

The layer that the game object is in.

Tag

String

The tag applied to the GameObject.

GameObject Set Active

Sets whether a GameObject is active.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Game Object In

GameObject

The GameObject to set active or inactive.

Set Active

Boolean

If true, the GameObject will be set as active. If false, the GameObject will be set as inactive.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

GameObject Set Layer

Change the layer for a GameObject.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Input

GameObject

The GameObject to modify.

Layer

Integer

The layer to assign the GameObject to.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

GameObject Set Tag

Change the tag for a GameObject.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Input

GameObject

The GameObject to modify.

Tag

String

The tag to set.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

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Last updated 7 months ago