GameObject

GameObject Destroy

Destroy a GameObject.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Input

Object

The object to destroy.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

GameObject Info

Access information about a GameObject.

Inputs:

Name
Type
Description

Input

GameObject

The GameObject to access information about.

Outputs:

Name
Type
Description

Active

Boolean

True if the GameObject is active.

Go Name

String

The name of the GameObject.

Transform

Transform

The Transform of the game object.

Layer

Integer

The layer that the game object is in.

Tag

String

The tag applied to the GameObject.

GameObject Set Active

Sets whether a GameObject is active.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Game Object In

GameObject

The GameObject to set active or inactive.

Set Active

Boolean

If true, the GameObject will be set as active. If false, the GameObject will be set as inactive.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

GameObject Set Layer

Change the layer for a GameObject.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Input

GameObject

The GameObject to modify.

Layer

Integer

The layer to assign the GameObject to.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

GameObject Set Tag

Change the tag for a GameObject.

Inputs:

Name
Type
Description

Enter

Flow

Flow to activate the node.

Input

GameObject

The GameObject to modify.

Tag

String

The tag to set.

Outputs:

Name
Type
Description

Exit

Flow

Continue the activating flow.

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