GameObject
GameObject Destroy
Destroy a GameObject.
Inputs:
Enter
Flow
Flow to activate the node.
Input
Object
The object to destroy.
Outputs:
Exit
Flow
Continue the activating flow.
GameObject Info
Access information about a GameObject.
Inputs:
Input
GameObject
The GameObject to access information about.
Outputs:
Active
Boolean
True if the GameObject is active.
Go Name
String
The name of the GameObject.
Transform
Transform
The Transform of the game object.
Layer
Integer
The layer that the game object is in.
Tag
String
The tag applied to the GameObject.
GameObject Set Active
Sets whether a GameObject is active.
Inputs:
Enter
Flow
Flow to activate the node.
Game Object In
GameObject
The GameObject to set active or inactive.
Set Active
Boolean
If true, the GameObject will be set as active. If false, the GameObject will be set as inactive.
Outputs:
Exit
Flow
Continue the activating flow.
GameObject Set Layer
Change the layer for a GameObject.
Inputs:
Enter
Flow
Flow to activate the node.
Input
GameObject
The GameObject to modify.
Layer
Integer
The layer to assign the GameObject to.
Outputs:
Exit
Flow
Continue the activating flow.
GameObject Set Tag
Change the tag for a GameObject.
Inputs:
Enter
Flow
Flow to activate the node.
Input
GameObject
The GameObject to modify.
Tag
String
The tag to set.
Outputs:
Exit
Flow
Continue the activating flow.
Last updated