Testing a location on an Android-based VR headset
You can create a location in the ENGAGE SDK, and then test it on an Android-based VR headset. However, the location is restricted to your development device. Other users can't join you.
1. Build a location bundle for Android
- If you haven't installed the Android platform build support module for Android, complete the steps described in Installing a platform build module. 
- Follow the steps described in Building a location bundle and select the Build for Android check box. 
2. Copy the asset bundle to the headset
To load your location when you use a headset, you must first copy the asset bundle to the headset. The specific steps vary between devices. The general process is as follows:
- Turn on your VR headset. 
- Connect the VR headset to your computer. For example, use a USB cable. 
- On the VR headset, depending on the manufacturer, select to allow permission or transfer files. 
- On your computer, the VR headset is added as an external drive. Browse to this drive, and then to Internal shared storage > Android > data > com.ivre.engage > files > ENGAGE. 
- Create a new folder for your location. You can choose any name for the folder. 
- Copy both the - .engagebundleand- .manifestfiles from the- /AssetBundles/Androidsubfolder of your local SDK repository to the new folder on the headset.

3. Load the location in the ENGAGE app
- Open the ENGAGE app on the VR headset, and then log in. 
- On the menu screen, select Start Session. 
- On the Start Session page, in the search field, enter @local. 
- In the Test Local Scene Bundle window, select Browse. 
- In the Select Scene Bundle window, select App Storage, and then select ENGAGE. 
- Browse to the folder that you created for your location. 
- Select your location, and then select Open. 
- In the Test Local Scene Bundle window, for the location that you want to test, select LOAD. 
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