Testing IFX on an Android-based VR headset
Last updated
Last updated
You can create a collection of IFX in the ENGAGE SDK, and then test them on an Android-based VR headset. However, the IFX are restricted to your development device. Other users in a Session will not be able to see the IFX.
If you haven't installed the Android platform build support module for Android, complete the steps described in Installing a platform build module.
Build an asset bundle for the Android platform. For more information, see Building an IFX bundle.
To load your IFX when you use a headset, you must first copy the asset bundle to the headset. The specific steps vary between devices. The general process is as follows:
Turn on your VR headset.
Connect the VR headset to your computer. For example, use a USB cable.
On the VR headset, depending on the manufacturer, select to allow permission or transfer files.
On your computer, the VR headset is added as an external drive. Browse to this drive, and then to Internal shared storage > Android > data > com.ivre.engage > files > ENGAGE.
Create a new folder for your IFX. You can choose any name for the folder.
Copy both the .engagebundle
and .manifest
files from the /AssetBundles/Android
subfolder of your local SDK repository to the new folder on the headset.
Open the ENGAGE app on the VR headset, and then log in.
Start a Session.
Open your menu or tablet, and then select IFX.
In the search field, enter @local
.
In the Test Local IFX Bundle window, select Browse.
In the Select Local IFX Bundle window, select App Storage, and then select ENGAGE.
Browse to the folder that you created for your IFX.
Select your IFX, and then select Open.
In the Test Local IFX Bundle window, for the IFX that you want to test, select LOAD.
You can use the profiling tools in ENGAGE to analyse your IFX and identify any performance issues. For more information, see Profiling.